![]() The developer planned for two playable factions and an assortment of other features for when the game was released, and planned to extend the game through additional units, factions, and maps thereafter. The developer saw an opportunity to develop a real-time strategy video game set in the modern day, especially with the gameplay common to the Men of War series. Video game developer Digitalmindsoft announced Call to Arms on their website in December 2012, calling it the "true successor" to the Men of War series. The game provides 12 vehicles and 60 pieces of equipment. The game provides bots possessing artificial intelligence in multiplayer mode. The first team to take the greater number of points wins the round. The Domination game mode requires each team to take strategic points on a map, with the number of points decided by the number of players. ![]() The ability to challenge your friends in two-player mode, as well as a leader board provided by OpenFeint, are features that give this game endurability.Call to Arms is a real-time tactics and strategy video game. That being said, on the whole, Call to Arms’ gameplay is straightforward, intuitive, and addicting. In the end, my biggest qualm with the game was that I felt purchasing upgrades didn’t have much of a noticeable effect on my army, whereas enemy armies seemed to grow stronger more consistently. Adding to the variety of sound effects, such as the player the option to choose his or her own battle music (Ride of the Valkyries, perhaps?), or in-game announcements, would be welcomed. For example, I found my fingers naturally obscuring the battlefield when I chose new units, so it would be nice to be able to move those icons around the screen. Further customization options, for both layout and sound, would make Call to Arms’ gameplay experience stand out. While the experience is deep, there is room for improvement. Warlords has simple graphics, but deep gameplay. There isn’t a great depth of detail to the battlefields or warriors, but there’s enough variety in the game’s terrain, equipment, and strategizing, that it isn’t a big concern. Overall, Call to Arms’ graphics are average the visual layout is reminiscent of some older versions of Zelda. After every twenty kills you make, you will have the option to send an entire unit in a “charge.” In between battles, you can attend ye olde armory to purchase new units or upgrades to your army’s speed and armor among others. ![]() Select archers, for example, by tapping their icon, then touch the lane you want them to march down and let them go. Once on the battlefield, your progress toward victory is shown at the top of the screen, as are your available units. With each territory you select, the difficulty increases and your foe becomes more resilient and better armed, making world domination a more nuanced matter than the time a subway ride affords.Īs your campaign gets underway, simply follow the arrows on your campaign’s map. Achieving your objective, however, is not so simple. The objective is humble: battle your way across lanes of a two-dimensional field to the other side. As you lead your army in search of conquest, you receive money for each kill and for capturing enemy territory. There’s definitely a good chance you’ll squander hours in controlling one of the game’s eight races (night elves, the undead, mountain trolls, and so on), capturing countries you’ve never even heard of, all in tune to the clashing of swords.
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